![]() The Vitality stat governs HP (hit points). Insight is not lost upon death, but can be stolen by Brainsuckers.At 15 Insight or higher, the game spawns additional enemies and certain enemies receive a buff. Holding more Insight increases the character's susceptibility to Frenzy and reduces the Beasthood stat.For instance, Lesser Amygdalas around the world will become visible after one obtains more than 40 Insight. Insight also triggers certain events in the game.Note that the Insight Messengers are only available when one is currently holding 1 or more Insight. Insight is consumed by ringing the beckoning bell to call for help from other players (consumes 1 Insight each time the bell is rung) and purchasing items from the Messengers.Insight is obtained by encountering and slaying bosses, discovering certain areas, speaking to certain NPCs, or consuming Madman's Knowledge, Great One's Wisdom, Blood Dregs, or One Third of Umbilical Cord.Insight is a minor currency that represents the depth of one's inhuman knowledge. Echoes will not be lost when one dies as a summon. One can then retrieve these echoes by returning to that location and either picking them up or slaying a nearby enemy who has stolen the echoes. Upon death in one's own world, all echoes will be lost and left on the ground where the player perished.They can be consumed in Hunter’s Dream and Chalice Dungeons to purchase items from the Messengers or to level up by talking to the Plain Doll. Echoes are obtained by killing enemies, consuming Coldblood, or selling items.Level also affects the amount of physical defense you have, see Defense Increase per Level.īlood Echoes are the main currency in Bloodborne. ![]() ![]() Your character's current level, as determined by your expenditure of attribute points. ![]()
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